1 using System;
2 using
UnityEngine;
3
4 namespace
UnityStandardAssets.ImageEffects
5 {
6     
[ExecuteInEditMode]
7     
[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
8     
public class Grayscale : ImageEffectBase {
9         
public Texture textureRamp;
10
11         
[Range(-1.0f,1.0f)]
12         
public float rampOffset;
13
14         
// Called by camera to apply image effect
15         
void OnRenderImage (RenderTexture source, RenderTexture destination) {
16             material.SetTexture(
"_RampTex", textureRamp);
17             material.SetFloat(
"_RampOffset", rampOffset);
18             Graphics.Blit (source, destination, material);
19         }
20     }
21 }


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